Skip to content

Noise Distance Attenuation

Sound level vs distance for point and line sources. Forward and inverse modes. Free-field model.

Assumptions

Idealized theoretical model: point source, free field, no reflections, no ground absorption. In real environments with obstacles or reflective surfaces, observed attenuation will differ. For regulatory assessments, measure rather than calculate.

dB
m
m

Why doubling the distance reduces sound by 6 dB (point source)

A point source radiates sound energy uniformly in all directions, creating a spherical wavefront. The acoustic intensity — power per unit area — is distributed over the surface of that sphere. Since the surface area of a sphere grows as the square of the radius (A = 4πr²), doubling the distance quadruples the area over which the same total power is spread. Because intensity is inversely proportional to distance squared, this is the inverse-square law.

In decibels, intensity is: L = 10 × log₁₀(I/I₀). When distance doubles, intensity is divided by 4, so the change in level is: ΔL = 10 × log₁₀(1/4) = 10 × (−0.602) ≈ −6 dB. For every decade of distance (×10), the drop is 20 × log₁₀(10) = −20 dB. The general formula: L₂ = L₁ − 20 × log₁₀(d₂ / d₁).

Note: this applies only in a free field (no reflections, no boundaries). In practice, ground reflection, barriers, and room acoustics all modify the actual attenuation.

Point source vs line source — when to use each model

A point source model applies when the source is small relative to the distance — a single machine, an HVAC exhaust, a compressor, or any source you can approximate as a dot in space. Sound energy radiates spherically, and doubling the distance gives −6 dB.

A line source model applies when the source is elongated compared to the observation distance — a busy highway, a rail line, a long conveyor, or a row of machines. Sound energy radiates cylindrically, and the active area grows linearly with distance (A = 2πrL), not as a square. This gives only −3 dB per doubling: L₂ = L₁ − 10 × log₁₀(d₂ / d₁).

Rule of thumb: if your observation point is closer to the source than the source is long, use a point source. As you move farther away (distance >> source length), the line source approximation becomes valid.

Point sources vs line sources vs plane sources

A point source radiates sound omnidirectionally in a sphere. Level drops by 6 dB per doubling of distance (inverse square law). Typical examples: a single machine, a compressor, a speaker, or a person talking in an open area.

A line source radiates sound cylindrically. Level drops by only 3 dB per doubling of distance because energy spreads over a cylindrical surface (area grows linearly with distance, not as a square). Typical examples: a busy road, a railway, a long conveyor belt, or a row of identical machines.

A plane source (large flat radiating surface) produces sound that does not attenuate with distance — level stays nearly constant until the observation point is far enough away that the source begins to look like a point. Typical examples: a large factory wall vibrating, a low-flying aircraft viewed from below, or a large piston. In practice, true plane sources are rare and bounded.

This calculator uses the point-source model (inverse square law, −6 dB/doubling) and the line-source model (−3 dB/doubling). Both are appropriate for isolated machinery or equipment in open air. For road traffic or railway noise, the line-source model is more realistic, and specialized methods such as FHWA TNM or ISO 9613-2 should be used for regulatory predictions.

Related tools: Noise Level Addition, TWA Noise Exposure Calculator, STEL Checker, and Air Changes Per Hour.

Real-world factors not captured by the formula

Ground reflection: hard surfaces such as asphalt, concrete, and water reflect sound and reduce the effective attenuation — levels near a hard ground can be up to 3 dB higher than free-field predictions. Soft ground (grass, soil, snow) absorbs sound and adds extra attenuation of 3–5 dB, especially at low frequencies and shallow (grazing) angles. ISO 9613-2 provides an explicit ground attenuation term (Agr) to account for this.

Atmospheric absorption: high-frequency components (above 1 kHz) attenuate faster than the inverse-square law predicts due to viscous and thermal losses in air. This effect becomes significant at distances beyond 100 m and is temperature- and humidity-dependent. ISO 9613-1 provides absorption coefficients (α, in dB/km) for different frequencies and atmospheric conditions.

Wind and temperature gradients: at night, temperature inversions and calm wind conditions can refract sound waves back toward the ground, causing noise to travel significantly farther than the formula predicts — up to 10–15 dB higher levels at long distances compared to daytime. Downwind propagation always exceeds upwind propagation. These effects are not captured by the simple geometric model.

Barriers and obstacles: walls, earth berms, and buildings block and diffract sound. A properly designed noise barrier can provide 10–20 dB of insertion loss in its shadow zone. These effects are not modeled here; use ISO 9613-2 or a full acoustic simulation tool (ray tracing, FDTD) for barrier design.

Directivity: many real noise sources are not omnidirectional. Exhaust stacks, fans, and speakers radiate more in one direction (described by a directivity index DI, in dB). The directional level can be 10 dB or more higher than the average level at the same distance in a preferred direction. The formula L₂ = L₁ − 20 × log₁₀(d₂/d₁) assumes an omnidirectional point source; if your source is directional, add the directivity correction before applying the distance attenuation.

Frequently Asked Questions

Does this calculator account for ground absorption?
No. This is a free-field model only. Ground absorption and ground reflection (the excess attenuation term Agr in ISO 9613-2) are not included. Soft ground (grass, soil) can add several dB of extra attenuation over hard ground (asphalt, concrete), especially at low frequencies and grazing angles. For outdoor propagation predictions that include ground, atmospheric absorption, barriers, and foliage, use the full ISO 9613-2 method.
When should I use the line source model?
Use the line source model for extended sources such as highways, rail lines, pipelines, or long rows of identical machines — when the receiver is much closer to the source than the source is long. If the source length is L and your distance is r, the line source model is appropriate when r << L. When r >> L, the source appears as a point and the point-source model applies. In the transition zone, neither model is exact.
What about indoor reverberant fields?
This tool does not apply to reverberant fields. In an enclosed space, reflected sound adds to direct sound, and beyond a certain distance (the reverberation radius or critical distance), the reverberant field dominates and level no longer drops with distance. For indoor noise assessment, use room acoustics models (Sabine equation, ISO 11690-1) and measure the reverberation time T60 of the space. The direct-field attenuation formula applies only close to the source, inside the critical distance.
Why is the calculation different from the inverse-square law for radiation?
The inverse-square law is the same physical principle — intensity drops as 1/r². The difference is in what you measure. For ionizing radiation, dose rate (in mSv/h) drops as 1/r², so doubling distance divides dose rate by 4. For sound, we express level in decibels using a logarithmic scale. The same 1/r² drop in intensity gives −10 × log₁₀(4) ≈ −6 dB when distance doubles. In both cases the physics is identical; the apparent difference is purely a unit convention (linear vs. logarithmic scale).
How much does doubling the distance reduce sound?
For a point source in free field (open air, no reflections), doubling the distance reduces sound level by 6 dB. This is called the inverse square law. For example, a machine measured at 95 dB at 1 metre will produce approximately 89 dB at 2 m, 83 dB at 4 m, and 77 dB at 8 m. Each additional doubling of distance subtracts another 6 dB.
What if my noise source is inside a building or near a wall?
The inverse square law assumes free-field conditions (no reflections). Indoors, reflections from walls, floors, and ceilings add reverberant energy that reduces the effective attenuation — levels drop by much less than 6 dB per doubling of distance. Near a hard reflective wall outdoors, you may also see 3 dB higher levels than free-field (half-space radiation). Use a room acoustics model (such as ISO 3741 or a ray-tracing simulation) for indoor noise prediction.

You might also need

See all tools →

Complementary tools based on what you're doing

By Bam's Thinkery — Updated

Informational tool. Not a substitute for advice from a qualified healthcare professional.